All of the original arcade levels are present too, though many of them are shortened again. Once again there are two levels not found in the arcade game, but they are totally different from the Zeebo port, taking place in a school and a nightclub. Much like the Zeebo port, you can also unlock and play as every enemy character in the game – there are 26 characters in total. As you progress through the game, you get experience points, which unlock new moves. There’s an additional special meter that will build up and activate a “limit break” to temporarily make you more powerful. Manual has separate punch and kick buttons, though there are special moves you can execute in manual that aren’t available in automatic. Auto simplifies all attacks into “regular” and “special”, with combos executed automatically. There are two control methods – manual and auto. But it does offer controller support, though you still can’t completely deactivate the overlay. The touch controls, as usual, aren’t great. The on-screen touch controls also chew up a significant portion of the playing field, so it feels a little cramped despite the zoomed-out view. However, everything appears smaller due to using the higher resolution of mobile phone/tablet screens. The backgrounds have been redrawn and they look much improved. Most of the sprites from the Zeebo port have been reused, though the animation isn’t as smooth nor is the action quite as fast. While it shares some of its elements, it’s largely an all new product. The Double Dragon mobile port was developed by Brizo Interactive, the same team which worked on the Zeebo port. Abobo’s Big Adventure / Fighting of Double Dragon.Double Dragon II: Wander of the Dragons.Double Dragon: The Revenge of Billy Lee.
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